I played Fiasco for the first time at GenCon this year, and immediately started rounding up friends to play again. In the other roleplaying games I've played, a gamemaster creates the story and the setting ahead of time; it's possible to spend as many hours preparing the adventure as it does to play it. In Fiasco, though, there is no gamemaster and no prep – but every session still tells a complete story.... Read More
All posts tagged "improv"
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